- Shadow Warrior 3 Review
- Shadow Warrior 3 Review “God of Wang”
- Shadow Warrior 3 Review
- Shadow Warrior 3 Is Ridiculous
- Shadow Warrior 3: The Best FPS Since DOOM Eternal
- Shadow Warrior 3 Review – The Final Verdict
- Review – Shadow Warrior 3
Shadow Warrior 3 Review
shadow warrior 3 doesnt beat around the,bush in an era where games feel like,they keep trying to be bigger this one,is happy not to draw itself out with,exposition filled cutscenes instead it,throws you into the action right away,and rarely lets a moment of ease set in,from there and while that focus on fun,is refreshing shadow warrior 3 is almost,completely unremarkable in its execution,being about as straightforward as an fps,can get it might not offer many new,ideas and its protagonists may be,unbearable to listen to but sometimes,solid movement and satisfying weapons is,all you really need,[Music],picking up a good while after shadow,warrior 2 a massive dragon is wreaking,havoc across earth and its up to our,returning hero lo wang to destroy the,lizard for shadow warrior stakes like,these arent anything new but it didnt,take long for that story to wear thin,all the same its generally a rushed,load of nonsense but you dont play,shadow warrior for the story you play it,to shoot demons and theres certainly,plenty of shooting to do,shadow warrior 3 takes the same exciting,approach as games like doom eternal and,titanfall 2 before it emphasizing speed,and maneuverability above all else low,wang moves lightning fast able to double,jump high above the heads of enemies or,quickly dash away from their attacks,every arena you fight in is built around,these movement mechanics turning battles,into wonderfully frantic flurries of,gunshots and katana swipes,in between killing demons shadow warrior,3 generally only gives you one thing to,do run to the next arena full of demons,the platforming sections that separate,each fight never last very long or get,too complicated and exploration during,those stretches isnt really a thing you,can occasionally go off the beaten trail,to find upgrades that improve low wangs,weapons and abilities lightly with,things like increased ammo but outside,of those few instances youre only ever,fighting or making your way toward,another fight,shadow warrior threes linear campaign,is simple but effective in this way it,gets to the point and as a result the,roughly four and a half hours it can,take to reach the credits feels,respectful of your time the flip side of,that of course is that it isnt a very,complex or robust fps in the end either,but sometimes straightforward can still,be fun whats an absolute shame is that,shadow warrior 3 spends so much time,pushing you ahead that it doesnt give,you a chance to go back without an,option to revisit levels any upgrades,you might have missed along the way are,simply gone thankfully these,collectibles arent hard to spot and,youll get enough of them without,exploring to easily finish the campaign,but its still too bad that missing one,means youll have to wait until a second,playthrough if you want to completely,kit out low wangs arsenal,when it comes to actually killing hordes,of demons shadow warrior 3 isnt doing,anything too unique in fact it follows,the standard fps playbook in pretty much,every way you can imagine when enemies,are shot chunks of them blow off in,gruesome fashion something thats been,normalized in first person shooters,since 2016s doom did it so well,you can zoom around combat arenas,without a problem but mixing platforming,into the regular shoot em up fair isnt,a new idea either its not that shadow,warrior 3 is doing any of this poorly,its just not nearly as exciting when,all of its tricks are borrowed,each of the six weapons are satisfying,to use from the starting six shooter,pistol to options youll eventually,unlock like a single fire railgun and,the shuriken launcher,each one feels punchy though with such a,small arsenal some start feeling stale,just a couple hours in upgrades do,remedy that a bit changing how some,weapons behave but none of them are,overhauled entirely instead weapon,upgrades hand out extra ammo capacity or,some smaller tweaks like making time,slow down whenever you fire the railgun,to keep weapons from getting old too,quickly shadow warrior 3 often restricts,ammo to force you to switch around your,strategy while ammo can be found on the,ground in most arenas those stockpiles,will eventually run dry during a fight,and after that the only way to get more,is to kill enemies with your katana,running low on health incentivizes the,opposite encouraging you to gun down,enemies in a bid for health pickups,holding resources hostage like this is,somewhat heavy-handed but it ends up,being a fun way to keep you on your toes,gore weapons can mix up the system,further but only a bit after performing,a finisher on an enemy loan will rip a,new weapon or buff out of them flying,shogun heads that shoot lasers for,example can be ripped apart and turned,into a grenade that shoots lasers they,arent tremendously useful but gore,weapons are still a welcome quirk within,shadow warrior 3s otherwise fairly,vanilla gunplay,shadow warrior 3s pace is what keeps it,exciting the campaign hands out new,weapons just as others get tiring and it,wraps up levels as soon as theyre about,to overstay their welcome in fact the,only part of shadow warrior 3 that,should have come to a stop was how much,low wang talked,yeah my metal detector says yo,[ __ ],worth nothing,shadow warrior has a reputation for,stupid humor and this one continues that,attitude in earnest almost as if its,proud to wear the our characters name,is still a penis joke badge hearing lo,wang quip away after killing demons,eventually gets tiring two hours in he,seems to run out of jokes and puns,making them that much more grating when,they start to repeat shadow warrior 3,does such a great job at keeping,needless dialogue out of the picture but,couldnt seem to do the same for the,jokes that fly out of its main,characters mouth,shadow warrior 3 provides some good,old-fashioned fps action even if it,isnt doing anything particularly,special within the genre its forgettable,story gets almost entirely out of the,way of its blistering fast combat chock,full of enemies that are fun to shoot up,through largely familiar methods,shadow warrior 3 doesnt take many risks,to help it stand out but its quick,campaign is still a gory and enjoyable,gauntlet while it lasts for more check,out our reviews of crossfire x or eldon,ring and for everything else keep it,right here on ign,oh god,yeah no,i dont appreciate what you did but,no naked hugging,[Music],im glad youre here buddy
Shadow Warrior 3 Review “God of Wang”
this week flying wild hog is bringing us,shadow warrior three the first person,shooter is here shortly for all,platforms plus day one for playstation,now wang the main characters about one,fourth jack burton two-fifths bruce lee,and if that math doesnt make sense,dont worry not much in shadow warrior 3,does and thats fine the game starts out,with wang having a nervous breakdown,talking to himself standing around in,his mysteriously stained whitey tighties,and then he leaps into a massive god of,war level with him running along a,dragons back and thats like in the,first minute if you like videos if you,like reviews and previews subscribe to,the channel upcoming youre going to see,an elden ring walk in the walk as well,as a couple more reviews looking at this,game just graphically the presentation,style is built a little bit like old,martial arts movies you have these,colorful movie marquees that flash up on,the screen announcing any new type of,monster and the game has almost seamless,transitions between wang kicking in a,door and then the cutscene starts with,that giving everything this unique,moving forward flow to it i love the,graphics color effects its all very,much in your face though maybe a little,too much because the game can get,downright hectic and it does like its,screen effects which can make it a,little bit difficult to read when youre,running and gunning through a giant mob,of enemies each game out there thats,first person in particular tries to show,a very particular and unique feel to it,and i actually think that holistic,frenzy fits shadow warrior three,perfectly but i can see some people,finding that a little bit distracting,but try not to get too distracted even,when youre tearing off and out the body,parts of enemies to perform specials and,you can use those body parts against,other people one of the best is an enemy,where you punch through his face you,grab the turning motor inside and shoot,everybody with it one second leaping off,a cliff swinging around indiana jones,style to enter the same battle you just,left but from the other side following a,thieving trash panda through sparkling,blue caves as it leads you into ambush,after ambush,shadow warrior 3 is anything if not,eclectic in its offerings and in its,speed speed kills sometimes thats a,warning other times its just a,description of whats going to happen in,the game areas close off and its your,time enemies warp in sling slide pop and,float into existence around you it is,easily unreal 1999 fast maybe more like,unreal 1999 with a speed modifier set to,about 150 so thats perfect for me also,i love the creature designs theyre just,so weird its not all asian mythology,but some of it is along with that it,mixes in all kind of different cyborgish,stuff as well as some really,off-the-wall enemy designs at one point,jack-in-the-boxes leave their boxes at,home and slink downstairs into the,battle with you and taking them out,tears them in half its just so,satisfying and tearing apart off an,enemy and beating somebody else to death,with it is awesome i also thought that,the actual weapon effects were pretty,good as well they dont necessarily go,completely off the rail when it comes to,the weapon design handguns machine gun,shotguns rail guns and an assorted bevy,of different items that you can use as,well as your sword which not only comes,in handy its actually quite good here,speaking of quite good the action and,the pace performance on this game is,exceptional 90 to 100 fps native 4k with,a 3080 and going above multiple times,even from there while a 1080 can easily,hit about 60 most of the time with those,effects actually cranked up but if,youre looking on killing cooked with a,side of high temperature fps and you,want something even more you can do dlss,and fsr theyre in there dlsss quality,mode nets you about 30 fps more above,the native rendering where fsr gave me,anywhere from 10 to 15. amds cass is,also included if you want to try that,and its good that the game can keep up,because you are always keeping up it is,super fast to explain that this game is,speedy is such an understatement however,it does have a couple stutters these are,where youre gonna notice especially not,when youre shooting enemies but when,youre jumping into a new cutscene you,may get that start as its loading in,the level in the background and then,showing the movie on top of that and i,certainly did notice some stutter in,those while i like the look of the game,sadly chromatic arboration is tied into,the picture settings for the effect,slider for post processing so dropping,that down does lose you some other,effects and if theres two things i,would say here graphically thats one of,them that i wasnt happy with i like a,lot of the guns but a few of them dont,really have a great deal of recoil its,just not that much you can get a couple,guns but they feel a little bit like,lasers or some kind of beam weapon dont,get me wrong they kick but mostly are,just sort of slightly shaking the wrist,and when youre shooting a gun that,people would normally have to secure,grip on the best of days it can look a,little bit deceiving or a little bit odd,luckily with the actual frantic pace of,this game you probably wont be noticing,it too much its enjoyable it is up to,its gills with enemies and presentation,through the roof,the sound is actually pretty good here,you can hear some of the surround its,working well though there isnt much,height value on the right and left its,good for 2.1 or headphone systems some,guns have ricochet sounds if you hit the,walls versus the characters themselves,though you really cant use that because,its so fast by the time youve missed,or by the time you realize youre,hitting the wall,somebodys probably behind you shooting,you enemies all have distinct sounds,that warn you early if theyre coming,like some serious sam style of enemies,with explosives already lit and just,suicide bombing their way into your,fastest clip a lot of games like this,im always really interested in how the,music holds up does it hold up in the,battles and the exploration i would say,here the track has a number of good,tracks overall some of those are sort of,clicking together the way they should,but admittedly when you really listen to,it its a bit all over the place with,dipped in native flavored sampled,instruments and then heavy techno beats,sometime beneath that hit and miss track,factory while none of them were,excellent i probably wont be listening,to any of this outside of the actual,game,voices voices are important especially,when you have a protagonist like this,whether its duke nukem or some other,character these characters have to,breathe a life in to make really the,world and their reactions to it sing to,make it make sense he sounds creepy but,seriously i enjoy wang his jokes hit and,miss at more hit than miss accuracy but,not everyone is actually going to like,some of the stuff he says like bj or,sirius sam but much more talkative,explaining whats happening dropping,one-liners as it kills enemies and other,times pretending to sell various items,on late night tv show programs he is at,his best though in the first half where,some of whats going on and what he says,is just so audacious and out there its,laugh out loud funny this leans out,towards the end of the game and that is,some kind of repeated pattern youre,going to notice throughout this review,and a review has got to cover gameplay,so lets do it so the game starts out,with weighing in his bedroom clothes,stained and floppy hes thrown a fit,because everything is done in the past,games really havent worked out and,instead of ridding the world of evil he,set lusas celestial dragon and thinks,everyone in the world is dead so why,help enter in a friend of his or two to,describe how they may help destroy this,dragon and wayne quickly picks up his,weapons and says lets do this and the,game opens up to an awesome tutorial,teaching you the basic ropes in
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Shadow Warrior 3 Review
Hallo Hallo hier ist der Timm und heute ist ein guter Tag, denn heute spielen wir Shadow Warrior ,3. Das ist der dritte Teil der Neuinterpretation des 3D Realms Klassikers Shadow Warrior 1 das ,damals auf der gleichen Engine wie Duke Nukem rausgekommen ist, aber der neuste Teil spielt ,sich, wie auch seine beiden Vorgänger, mal wieder vollkommen anders mensch diese ,Einleitungen schreiben sich ja wie von selbst. Ich muss zugeben, ich hatte eigentlich gar kein ,Interesse an einem neuen Shadow Warrior. Als ich gesehen hab “Ah, da kommt ein neues ,Shadow Warrior”, war meine Reaktion simple Gleichgültigkeit. Man macht schon wieder ,etwas nach was ein anderer Shooter gemacht hat statt seine eigene Identität zu finden, was ja ,mittlerweile mehr oder weniger die Identität der Reihe zu sein scheint. Bestimmt nicht schlecht, ,aber aktuell einfach gar kein Interesse dran. Und dann sah ich den Metascore von 71%. Nicht ,schlecht, aber niedriger als erwartet. Der User Score aber liegt bei 6.2, GameStar beschreibt es ,als irres Shooter-Spektakel mit einem großen Problem, PC Games nennt es Doom und Dümmer, ,PC Games Hardware bezeichnet den Protagonisten sogar als einen unterbelichteten Kämpfer und die ,ausgeglichenen Steamreviews gibts noch obendrauf. Jetzt hatte ich interesse. Einfach weil ,ich wissen wollte was hier bitte schiefgelaufen ist und was die Leute ,denn so sehr stört. Also hab ich es gestreamt. Nun bin ich schon kein sonderlich großer Fan ,der Vorgänger gewesen, auch wenn ich den Grund in meiner Review damals nur recht umständlich ,artikulieren konnte. Teil 1 war im Grunde die Painkiller-Formel auf ein Asia-Setting gestülpt ,mit einigen wunderschönen Orten, gefühlt einer unendlichen Spielzeit mit viel zu vielen Leveln, ,einer großen Anzahl an Gegnern und Waffen, und einem Schwert das alles andere obsolet machte. ,WW-Linksklick zum angreifen, DD-Rechtsklick zum selbst heilen, und sobald du auch noch gelevelt ,hast dass dich jeder Schlag heilt hast du’s geschafft, kannst auf keinem Schwierigkeitsgrad ,mehr sterben und musst nichts anderes mehr machen. Du bekommst nie ein Gefühl dafür was Gegner können ,oder wie viel sie aushalten oder wieso sie plötzlich rot leuchten, ,aber es ist auch alles egal, weil WW-Linksklick. Natürlich könntest du auch Schusswaffen nehmen ,wenn du unbedingt den unbefriedigensten Kampf aller Zeiten erleben möchtest aber mit immer ,und immer wieder derselben Schwertanimation bist du schneller. Und das nun für irgendwie ,20 Stunden oder so, keine Ahnung, ich habs bis heute nie durchhalten können. ,Teil 2 schlug eine völlig neue Richtung ein mit einem Gameplay das nun voll in Richtung ,Coop-Lootshooter ging. So richtig mit Hubwelten und Questgebern und der einen Frau am oberen ,Bildschirmrand die mit dir redet und Levelups und Waffenstats und HP-Balken und aufploppenden ,Schadenszahlen und noch viel mehr Kämpfen die sich so anfühlen als ob man dich einfach nur ,random mit irgendwelchen Gegnern zuwirft, vermutlich weil es genau so ist. Was zum ,Teufel ist bitte dieses Spiel geworden? Und sorry, das mag alles seine Zielgruppe ,haben und so, außerdem sind die Orte weiterhin hübsch und das Maintheme ,des Spiels einfach mal ein Meisterwerk aber wenn ich unbedingt ein Borderlands ,in richtig anstrengend-unlustig erleben wollen würde, würde ich Borderlands spielen. ,Immerhin das Trefferfeedback ist nicht mehr ganz so schrecklich weil man dir nun drei mal ,einblendet dass du in der Tat getroffen hast. Und Teil 3 schlägt nun erneut eine völlig neue ,Richtung ein. Es ist jetzt… Doom. Modernes Doom. Aber mit son bisschen Shadow Warrior. Du hast ,immer noch dein Schwert das aber mittlerweile auf die Rechte Maustaste für einen schnellen ,Nahkampfschlag reduziert wurde. Du hast deine verschiedenen Waffen die einem tatsächlich seeehr ,schnell hinterhergeworfen werden. Du hast wieder mal einen viel zu großen Fokus auf Skillpunkten ,damit die Waffen überhaupt erst so funktionieren wie sie sollen. Und so schnetzelst du dich ,blitzschnell mit Dashes, Doppelsprungen, und Grapplinghook durch blutige Arenen, bist ständig ,in Bewegung, wechselst ständig zwischen den Waffen hin und her und hast sogar deine Glorykill-Moves ,mit viel zu langen Animationen die teilweise auch schon mal zwei Toilettenpausen zulassen würden. ,Zwischendrin hast du diese Plattforming-Abschnitte die sich zwar nicht sonderlich großartig anfühlen ,und auch niemand anspruchsvoll finden sollte, zum aufbrechen der Monotonie ,aber hundertmal besser ist als einfach nur langsam zu gehen wie in den Actionspielen ,die einen Preis für Atmosphäre haben wollen. Und dann gehts weiter in die nächste Arena. ,Das ist nun nicht sooo weit weg von der Shadow Warrior Formel da Lo Wang schon zwischen Horden ,von Gegnern umherhedasht ist, da war der Doom Slayer noch als Guy bekannt, aber auch abseits ,davon muss man Eternal nicht mal gespielt haben um die Inspirationen ständig durchsickern zu sehen. ,Eine Story obendruff gibts natürlich uch, also *räusper* ,da ist son Drache. Und Lo Wang, der Protagonist, will den Drachen stoppen. Aber das klappt nicht. ,Weshalb er nun sein Mojo verlorn hat. Also will er nun den Drachen stoppen. Und stoppt ,den Drachen. Rated M for Mature. Viel mehr passiert wirklich nicht, ,was aber niemanden davon abhalten konnte das Spiel nicht trotzdem randvoll mit Dialogen ,vollzustopfen. Und zwar mit meiner aller liebsten Art an Dialog: Irgendein Videospielwriter hat mal ,von “Keine Zeile soll verschwendet sein” gehört und nun ist jeder Satz irgendein dummer Spruch ,oder eine Punchline aus Angst dass einem vorgeworfen werden könnte seinen Figuren ,hätten zu wenig Persönlichkeit. Das wird dann wieder auf dieses Level getrieben bei dem keine ,einzige Figur die eigentliche Geschichte oder die aktuelle Bedrohung ernstnimmt, was mich dann immer ,wieder vollständig rausreißt sobald sie für zwei Minuten doch mal versuchen ein ernstes Drama zu ,erzählen… dicht gefolgt vom Poop- und Fartjoke. [Witz aus dem Spiel der nicht lustig ist] ,Sehr lustig Besonders großer Fan bin ich immer von ,diesen Sprüchen bei denen der Protagonist selbst sagt dass er nicht zündete weil das impliziert ,dass der Rest gold war, und irgendwann… also… [Clip bei dem ich den Sound ausmache ,weil Lo Wang eeeecht duftet] Jaaa, es dauerte wirklich nicht ,lang bis ich eigentlich schon genug gesehen und vor allem GEHÖRT hatte. ,Irgendwann während meines Streams kam dann die Frage aus dem Chat auf was für mich denn einen ,guten Shooter ausmachen würde. Und… das ist so ‘ne Frage die echt seeeehr groß ist, da es ein viel zu ,vielseitiges Genre ist, dass man das sowieso nicht auf wenige Sätze runterbrechen könnte und sich je ,nach Spiel ständig selbst widersprechen würde. Worauf ich im Falle von Spielen wie Shadow ,Warrior 3 antworten konnte war: Ich mag es wenn du Waffen hast, Gegner hast, Arenen hast, aber ,es nicht egal ist was für Waffen gegen was für Gegner du nutzt und wie dabei die Arena aussieht. ,Dass du ein gewisses Design dahinter erkennst, ein Weg den du gehen kannst, ,Wege die eben nicht so gut sind, und vor allem dass du dich ,darin stets verbesserst. Man kanns damit auch übertreiben, ,wenn du irgendeinen Button in ein Spiel einbaust der nur für eine Sache existiert die wiederum nur ,existiert um dem Button eine Daseinsberechtigung zu geben brauchste halt den Button nicht. Aber ,ich würde zumindest schon gern das Gefühl haben dass die Encounter nicht dem Zufallsgenerator ,überlassen wurden. Shadow Warrior 3 hat Waffen und Gegner die ihre Rolle erfüllen ,es legt einen großen Fokus auf ressourcenmanagement ,und es hat Buttons die mehr oder weniger nur eine Funktion erfüllen… sobald du sie gelevelt hast. ,Dann aber auch irgendwie nicht. Zum Beispiel herrscht durchgehend ein ,massiver Munitionsmangel, es fliegen aber auch ständig diese generischen Munitionspakete auf ,dich
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Shadow Warrior 3 Is Ridiculous
Shadow Warrior 3: The Best FPS Since DOOM Eternal
Shadow Warrior 3 Review – The Final Verdict
Review – Shadow Warrior 3
hello and welcome to another video,review this is Shadow Warrior 3 for PC,Xbox one and PlayStation 4. what youre,seeing here is the PC version this is a,first person shooter developed by flying,wild hog and published by devolver,digital in March of this year it is of,course the sequel to Shadow Warrior 2,which itself was the sequel to the 2013,reboot of the Shadow Warrior franchise,upon its original release Shadow Warrior,3 got a bit of a mixed reception overall,namely for things like the very short,campaign and the Very Hit or Miss humor,depending on who was reviewing the game,at any given point and with it having,clearly taken some influence from the,2016 reboot of Doom as well as Doom,Eternal people were frequently saying,things along the lines of this is,basically what happens when you say we,have do maternal at home and between the,comparisons to do maternal and the fact,that Shadow Warrior 2 just wasnt a very,good game I was actually pretty,concerned going into Shadow Warrior 3,that I was really going to hate it so,what ended up happening with Shadow,Warrior 3. well lets just go ahead and,start delving right into it and find out,and like always well go ahead and start,with the presentation which runs on,Unreal Engine 4 and generally looks very,good its got good modeling good,textures good animations and more,particle effects and blood and gore than,you can shake a stick at and its all,rendered with a bright colorful stylized,aesthetic that fits the game very well,this also includes weapon designs that,just plain look cool and enemy designs,that are wonderfully demented so you,take great pleasure in sending them back,to the nether realm from whence they,came and this is all accompanied by a,clean easy to read interface that is,still nonetheless very fitting with the,style as well as very solid feedback,when youre running around fighting,things there are really only two major,problems with the visuals the first of,them is the aforementioned particle,effects those often also include a lot,of very bright flashing lights that are,pretty grating on someone who doesnt,have photo sensitivity issues let alone,someone who does so be warned if you,have issues with photosensitivity you,probably dont want to play Shadow,Warrior 3. Ive tried to include as few,clips of the bright flashing lights as I,can throughout this video thankfully,its only a major problem in certain,parts of the game but it is still an,issue that is worth mentioning the other,issue with the visuals is with regards,to the cut scenes which are not very,well animated and which are all,pre-rendered cut scenes that are,apparently in corrupted video file,encoding or something because the frame,rate on them is very choppy and the lip,syncing doesnt actually sync up to,anything resulting in the cutscenes just,looking kind of awful I dont know what,they did to achieve that but thats,something that they definitely should,have fixed over the past several months,and they just havent so,not sure what the hell is going on there,but apart from those two glaring issues,the rest of the visuals look quite good,and the performance is also quite solid,I didnt really run into any major frame,rate dips throughout the entire,experience and it was usually going well,over a hundred frames per second most of,the time and when the frame rate did,start to drop it was in places and times,when it made sense like a lot of things,going on on screen at once or in very,wide open areas with lots of enemies,there and things like that even then it,still never really went below 80 frames,per second so theyve definitely done a,pretty good job of optimizing it,although obviously your mileage is going,to vary depending on what Hardware,youre running but then you move over,into sound design and thats where,things become a more of a mixed bag on,the one hand you have the soundtrack,which is an interesting mix of basically,like if you tried to take ancient,Chinese martial arts themed films and,such and tried to turn that into the,backing tracks for hip-hop songs as well,as some electronic stuff off and a bit,of,semi-industrial that as Im describing,it probably sounds pretty awful but it,actually works pretty well throughout,the game you dont really notice it all,that much but when it does really start,to kick in it can actually be really,catchy then we move over into voice,acting and Things become a bit rougher,on the one hand The Voice casts,themselves do a pretty decent job with,what theyre given but there are two,potential issues with this the first of,them is that they completely changed out,the voice cast compared to the previous,games some people who were especially,fond of the cast from the previous games,might be rather bothered by this but,frankly I dont think it matters all,that much the new casts do a pretty good,job and in the case of low Wang in,particular youd frankly be hard-pressed,to tell the difference between the voice,actor from The Shadow Warrior reboot and,Shadow Warrior 2 and the voice of low,Wang in this particular game they are,very very close unfortunately despite,the cast giving pretty decent,performances the lines there actually,given to say usually arent all that,great theyll get the job done in terms,of pushing the story along but in terms,of the jokes most of them fall pretty,flat now granted thats not really,surprising if youve played either of,the two previous rebooted Shadow Warrior,games but if you are familiar with those,two games you can tell they at least,tried to improve the humor in Shadow,Warrior 3 and it just doesnt really,work all that well and I think the best,way to describe this may sound a bit odd,at first glance but just bear with me,here imagine if you took the fairly,recent Deadpool movies with Ryan,Reynolds and removed nearly all of the,fourth wall breaking and all of the,self-aware parody elements you would end,up with something along the lines of,what they tried to do with the humor in,Shadow Warrior 3. a lot of what makes,the Deadpool movies enjoyable is the,fact that they are fully self-aware,basically parodies of superhero films,instead of just being straight superhero,films and if you were to reduce or,outright remove that angle then they,frankly just wouldnt work the Shadow,Warrior reboot series suffers from a,similar issue as to what Im describing,Shadow Warrior 3 in particular is set up,in such a way to where if they went the,extra step and made it more of a,straight up parody of action games then,it would actually work a lot better,instead most of the humor is centered,around how basically all the principal,characters are just complete [ __ ],and while you might get a chuckle out of,that at first it very quickly becomes,tiresome and the humor just ends up,falling flat throughout the vast,majority of the game I mean sure theres,the occasional moment where it becomes,more self-aware like when you get access,to the grappling hook and it pokes fun,at the fact that grappling hooks are,becoming something of a staple in modern,games but things like that are very few,and far between in favor of,constant reminders of haha look at how,much of a [ __ ] up an [ __ ] low Wang is,and haha look at Zilla he used to have,everything and he has nothing by the way,did I mention hes an [ __ ] and as I,said that just gets extremely tiresome,so what else is there in the audio,presentation well theres perhaps the,most disappointing element of it which,is the sound effects themselves the,general sound effects for moving around,and such like that are fine and the,sounds of enemies getting blown apart or,chomped apart into meaty chunks and,those chunks flying around such are,fairly good but then there or the gun,and explosion sounds which are very much,on the weaker side there are a couple of,weapons that do actually sound,relatively beefy like the Basilisk,railgun for example but most of the,weapons in this really are quite low,impact and that can be to their severe,detriment especially in the