Intriguing Insights on Lancer (Long Rim): Kobold

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Intriguing Insights on Lancer (Long Rim): Kobold

Table of Contents:

  1. Introduction
  2. Overview of Cobalt in German Folklore
  3. Types of Cobalt Spirits 3.1. House Spirits 3.2. Mine Spirits 3.3. Water Spirits
  4. Characteristics of Cobalt in Lancer 4.1. Stats and Traits 4.2. Mimic Carapace 4.3. Slag Spray 4.4. Exposed Reactor
  5. Cobalt's Core Power: Terraform 5.1. Creating Terrain Blocks 5.2. Soft Cover vs. Hard Cover 5.3. Creative Usage of Terraform
  6. Cobalt's License Abilities 6.1. Fusion Rifle 6.2. Forge Clamps
  7. Secondary System: Seismic Pulse 7.1. Creating Shockwaves 7.2. Effects on Characters and Terrain
  8. Secondary System: Slag Cannon 8.1. Damage and Range 8.2. Creating Cover
  9. Invasion Upgrades: Purifying Code and Immolate 9.1. Purifying Code: Flaw + and Flaw - 9.2. Immolate: Eject Slag and Molten Puncture
  10. Conclusion

Cobalt: The Terrain Controller in Lancer

Cobalt is a unique skirmisher in the game Lancer, inspired by the small-sized sprite in German folklore. Known for its ability to manipulate terrain and create covers, Cobalt's playstyle revolves around controlling the battlefield and forcing enemies into disadvantageous positions. In this article, we will explore the various aspects of Cobalt's capabilities and delve into its license abilities and core power. So, let's dive in and discover the secrets of this formidable Lancer frame.

1. Introduction

Lancer is a tabletop role-playing game that offers a vast array of frame options for players to choose from. Each frame possesses unique abilities and combat styles, catering to different playstyles and tactics. Cobalt, with its ability to shape the battlefield, has become a popular choice for those who excel in strategic and defensive gameplay. In the following sections, we will explore the lore behind Cobalt and analyze its various characteristics and capabilities.

2. Overview of Cobalt in German Folklore

Before delving into Cobalt's mechanics in Lancer, it is essential to understand its origins in German folklore. Cobalt is a sprite that exists in three different types, each associated with a specific element. These types include the house spirits, mine spirits, and water spirits. House spirits dwell in well houses and assist with household chores. Insulting or neglecting them can lead to severe consequences. Mine spirits were believed to be responsible for mining accidents and are the reason behind the metal cobalt's name. Water spirits, resembling sailors of the older days, are known for their helpful nature towards the crew of a vessel.

3. Types of Cobalt Spirits

3.1. House Spirits: House spirits are the first type of Cobalt spirits that dwell in well houses. They are known for their helpful nature and assist with various household tasks. However, if insulted or neglected, they can become mischievous.

3.2. Mine Spirits: Mine spirits reside in mines and were thought to be responsible for mining accidents. The metal cobalt is named after these spirits due to the miners' belief that they were being pranked with poisonous ores.

3.3. Water Spirits: Water spirits resemble sailors from the older days and are generally helpful towards the crew of a vessel. They perform tasks that ensure the smooth operation of the ship.

(Keep diving into each type, providing more context and information about their characteristics)

4. Characteristics of Cobalt in Lancer

Cobalt in Lancer takes inspiration from the German folklore sprite and incorporates its unique traits into its gameplay. Understanding Cobalt's core stats and traits is crucial to harnessing its full potential in battle. Here is an overview of Cobalt's key attributes:

4.1. Stats and Traits: Cobalt has low health but compensates with good evasion and defense. Its speed is decent, and it boasts a good heat cap but a poor repair cap. Cobalt's sensor range is slightly below average, but it has a significant tech attack bonus and the ability to save targets.

4.2. Mimic Carapace: Cobalt's mimic carapace trait allows it to turn invisible when it starts its turn next to a piece of terrain or hard cover. This invisibility is maintained as long as Cobalt remains beside the terrain or cover, breaking only when it attacks, takes a hit, or moves away.

4.3. Slag Spray: With the slag spray ability, Cobalt can shoot out molten polymer to create size one hardcovers. This quick action can be used once per round within range three and line-of-sight.

4.4. Exposed Reactor: Cobalt's exposed reactor trait results in a +1 difficulty on engineering checks and saves. This vulnerability must be taken into account while utilizing Cobalt's abilities.

(Expand on each characteristic, explaining their importance and potential applications in combat)

5. Cobalt's Core Power: Terraform

Cobalt's core power, Terraform, is the cornerstone of its battlefield manipulation abilities. This powerful action allows Cobalt to spray molten polymer and create terrain blocks that shape the environment to its advantage. Here is a breakdown of the Terraform core power:

5.1. Creating Terrain Blocks: Upon activation, Cobalt sprays molten polymer, creating ten size one blocks of terrain within range five. These blocks can be placed anywhere within the range and follow the laws of physics, with a maximum height of five spaces.

5.2. Soft Cover vs. Hard Cover: Initially, the polymer blocks provide only soft cover due to their unhardened state. However, at the start of Cobalt's next turn, the blocks harden, providing hard cover and gaining +10 health. The blocks retain any prior damage inflicted on them.

(Elaborate on the tactical implications of Terraform, discussing ways to utilize the terrain blocks strategically)

6. Cobalt's License Abilities

In addition to its core power, Cobalt possesses license abilities that further enhance its combat capabilities. Let's explore these abilities in detail:

6.1. Fusion Rifle: Cobalt's fusion rifle is a versatile weapon that deals damage based on the distance to the target. The further the target, the higher the rifle's damage potential. However, its range is limited, requiring careful positioning to maximize its effectiveness.

6.2. Forge Clamps: Forge clamps provide Cobalt with stability in the face of turmoil. By clamping onto terrain or objects size one or larger, Cobalt becomes immobile but gains immunity to knockback and prone effects. This effect persists until the clamped object is destroyed or released.

(Discuss the strengths and strategies associated with each license ability)

7. Secondary System: Seismic Pulse

Cobalt's secondary system, Seismic Pulse, allows it to create shockwaves that disrupt the battlefield. These shockwaves can knock characters prone and damage objects and terrain caught in their path. Here's a closer look at Seismic Pulse:

7.1. Creating Shockwaves: Upon activating Seismic Pulse, Cobalt explodes the ground, generating a line ten shockwave that travels from its position. Any character caught in the shockwave, whether ally or enemy, must pass a hull save or get knocked prone.

7.2. Effects on Characters and Terrain: Objects and blocks of terrain caught in the shockwave automatically take 10 AP energy damage. If an object or terrain is destroyed during this process, it explodes, causing adjacent characters to pass an agility save or take additional explosive damage.

(Explain how Seismic Pulse can disrupt enemy formations and create opportunities for tactical advantage)

8. Secondary System: Slag Cannon

The slag cannon is another formidable weapon in Cobalt's arsenal, designed to damage enemies and create cover simultaneously. Here's what you need to know about the slag cannon:

8.1. Damage and Range: The slag cannon delivers decent damage within its limited range. It costs 1 heat to fire, and any target attacked by the slag cannon on the ground or a flat surface generates a size one cover adjacent to them.

(Describe the benefits of using the slag cannon to manipulate the battlefield and limit enemy movement)

9. Invasion Upgrades: Purifying Code and Immolate

Cobalt's invasion upgrades further enhance its capabilities in disrupting enemy systems and causing chaos on the battlefield. These upgrades, namely Purifying Code and Immolate, introduce additional options for inflicting damage and debuffs on opponents. Let's explore them further:

9.1. Purifying Code: Purifying Code provides two invasion options for Cobalt. Flaw + causes the target's reactor to malfunction and explode, dealing explosive damage. Flaw - has a similar effect but only applies when the target stands close to any character or terrain, making the target aware of the imminent explosion.

9.2. Immolate: Immolate offers two invasion options as well. Eject Slag causes the target's reactor to spew burning fluid, creating difficult terrain and causing heat and burn damage to characters passing over it. Molten Puncture causes the target to leak burning fluid, inflicting burn damage for each space they move until the end of their next turn.

(Discuss the strategic use of invasion upgrades and their potential impact on opponents)

10. Conclusion

Cobalt in Lancer is a unique and versatile frame that excels at controlling the battlefield through its exceptional terrain manipulation abilities. With the ability to create covers, disrupt enemy formations, and debuff opponents, Cobalt offers a distinct playstyle for those who favor strategic combat. Understanding Cobalt's lore and mechanics is essential for maximizing its potential in battle. So, equip your Cobalt frame, shape the battlefield, and watch as your enemies shudder in fear.

Highlights:

  1. Cobalt - The Terrain Controller in Lancer
  2. Harnessing the Power of Cobalt's Core Power: Terraform
  3. License Abilities and Secondary Systems: A Comprehensive Overview
  4. Strategic Manipulation of the Battlefield with Invasion Upgrades
  5. Unleash Chaos on the Enemies: Cobalt's Unique Playstyle

FAQ

Q: Can Cobalt's terrain blocks be destroyed by enemy attacks? A: Yes, the terrain blocks can be destroyed if they suffer enough damage. However, they will explode upon destruction, potentially causing additional damage to adjacent characters.

Q: Can Cobalt's mimic carapace ability be used multiple times in a single turn? A: No, the mimic carapace ability can only be activated once per turn. It provides temporary invisibility when Cobalt starts its turn next to a piece of terrain or hard cover.

Q: How does Cobalt's Forge Clamps ability benefit during combat? A: By clamping onto terrain or objects, Cobalt becomes immobile, but it gains immunity to knockback and prone effects. This ensures stability and prevents enemies from easily repositioning Cobalt.

Q: What is the maximum height for the terrain blocks created by Cobalt's Terraform core power? A: The terrain blocks created by Terraform cannot exceed a height of five spaces. They must obey the laws of physics and cannot be stacked higher than that.

Q: Can Cobalt's invasion upgrades be used simultaneously on the same target? A: No, Cobalt's invasion upgrades, such as Purifying Code and Immolate, cannot be used simultaneously on the same target. Each upgrade has specific conditions and limitations that need to be considered.

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