Master the Secrets of Mario Maker 2

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Master the Secrets of Mario Maker 2

Table of Contents:

  1. Introduction
  2. New Features in the 3.0 Update
  3. Bombs in Super Mario Bros 2 Style
  4. New Enemies: Rocky Wrench and Spike
  5. Wiggler Behavior
  6. Bowser Jr., Boom Boom, and the Koopalings
  7. Lakitu and Its Interaction with Mario
  8. Banzai Bills and Cannonballs
  9. Snow Theme and Snowball Mechanics
  10. Chain Chomps and Chain Jump Interactions
  11. Power-Ups: Frog Suit, Super Mario Bros. 2 Mushroom, P-Balloon, and Propeller Box
  12. Underwater Mechanics and Physics
  13. Wall Clinging and Movement
  14. Boomerang Flower Mechanics
  15. Kanda Box and Cannonball Behaviors
  16. Red Pow Box and Goomba Mask
  17. Mauser, Boom Boom, Piranha Creepers, and Lava Bubbles with Masks
  18. Chara var, Icicles, and Launchers with Masks
  19. Bullet Bill Mask and Its Flight Capabilities
  20. Koopalings in Course Creation
  21. Mecha Koopas: Blue and Red Variants
  22. Cursed Key Mechanic in World Builder
  23. Limitations in Power-Up Storage and Lives in Super Worlds
  24. Bonus Houses and Minigames
  25. Conclusion

Article

The 3.0 Update for Super Mario Maker 2 has just been launched, bringing along a plethora of exciting new features. In this article, we will explore 25 things you need to know in order to master these new elements. From bomb mechanics in the Super Mario Bros 2 style to the behavior of new enemies like the Rocky Wrench and Spike, we will cover everything you need to know to create thrilling levels in this popular game.

1. Introduction

Super Mario Maker 2 is a beloved game that allows players to create their own Mario levels using a wide range of tools and elements. With the release of the 3.0 Update, the game has expanded even further, providing creators with new possibilities for crafting unique and challenging experiences. In this article, we will delve into the new features and mechanics introduced in the update, giving you the knowledge and inspiration to take your level design skills to the next level.

2. New Features in the 3.0 Update

The 3.0 Update brings a plethora of new features and elements to Super Mario Maker 2. From new enemies to power-ups and gameplay mechanics, there is something for everyone. Here are some of the highlights of the update:

3. Bombs in Super Mario Bros 2 Style

When playing in the Super Mario Bros 2 style, bombs take on a new behavior. Instead of exploding upon contact, they ignite when picked up by the player. This adds a new layer of strategy to level design, as creators can utilize bomb mechanics in unique ways to create challenging puzzles and obstacles.

4. New Enemies: Rocky Wrench and Spike

The 3.0 Update introduces two new enemies: the Rocky Wrench and Spike. The Rocky Wrench is a mole-like creature that throws projectiles at Mario, adding an element of danger to the gameplay. Spike, on the other hand, is a spiky enemy that walks back and forth and throws spiked balls at Mario. Both enemies bring fresh challenges and opportunities for creative level design.

5. Wiggler Behavior

Wigglers, the cute caterpillar-like creatures, now have modified behavior in the 3.0 Update. While they can still be jumped on, they cannot be picked up by the player. However, they can be used as platforms, adding a new dynamic to level design. Creators can craft levels where players must make precise jumps on Wiggler platforms to progress.

6. Bowser Jr., Boom Boom, and the Koopalings

The 3.0 Update introduces new interactions and behaviors for Bowser Jr., Boom Boom, and the Koopalings. For instance, standing on a Lakitu makes it move perpetually to the right until Mario is harmed. Additionally, some enemies like Chain Chomps and Big Chain Chomps deal extra damage to Bowser. These new features allow creators to create more challenging boss battles and unique level sequences.

7. Lakitu and Its Interaction with Mario

In Super Mario Maker 2, Lakitu, the enemy riding on a cloud, has some interesting interactions with Mario. For example, if Mario is equipped with the Frog Suit, Lakitu can be pulled out of its cloud. Additionally, when Mario holds the Y button while underwater, Lakitu moves faster, allowing for quicker progression through underwater sections. These interactions with Lakitu open up new possibilities for level design in various styles.

8. Banzai Bills and Cannonballs

The 3.0 Update introduces new behaviors for Banzai Bills and cannonballs. When picked up and thrown, Banzai Bills no longer continue their trajectory but are instead thrown away in the direction Mario is facing. Similarly, Mario can now pick up and throw snowballs in the snow theme. This adds a ranged attack option for players and offers creative possibilities for level creators.

9. Snow Theme and Snowball Mechanics

Speaking of the snow theme, players can now pick up a snow pokey and turn it into a snowball. This snowball can be used to defeat enemies or solve puzzles. Additionally, a Chain Chomp on a stump that is picked up by the player will attack other Chain Chomps, adding a dynamic element to levels featuring these enemies.

10. Chain Chomps and Chain Jump Interactions

The behavior of Chain Chomps and Chain Jumps has also been expanded in the 3.0 Update. For instance, Bowser takes more damage from Chain Chomp attacks, providing a strategic advantage for players. Furthermore, in the Ground Night theme, mushrooms jump in sync with Mario, enabling unique gameplay sequences. However, players cannot pick up other players or stand on top of them, even with the Super Mario Bros 2 mushroom.

11. Power-Ups: Frog Suit, Super Mario Bros. 2 Mushroom, P-Balloon, and Propeller Box

The 3.0 Update introduces new power-ups that add exciting gameplay mechanics to Super Mario Maker 2. The Frog Suit allows Mario to hop along the ground and swim faster underwater. The Super Mario Bros. 2 mushroom enables players to perform high jumps by holding down and then jumping when flashing. The P-Balloon lets Mario float in place, and the Propeller Box propels Mario upward for six blocks per use. Each power-up has its own unique characteristics and opens up new possibilities for level design.

12. Underwater Mechanics and Physics

In the underwater sections of Super Mario Maker 2, the movement physics remain consistent regardless of the water depth. Unlike in some other Mario games, the water's depth does not affect the player's movement speed or jumping abilities. This allows for precise control and encourages creative level design in underwater environments.

13. Wall Clinging and Movement

In the 3.0 Update, players can now cling to walls for approximately two seconds before sliding down. This ability can be utilized to create challenging wall-jump sections, where players must time their movements carefully to progress. Additionally, walls with conveyors allow Mario to move up or down based on the direction of the conveyor belts, adding another layer of complexity to level design.

14. Boomerang Flower Mechanics

The 3.0 Update introduces the Boomerang Flower power-up, which grants Mario the ability to throw boomerangs. When throwing a boomerang, it deals one damage to enemies and activates blocks and items. However, the boomerang cannot be jumped off or thrown upward after being thrown. Creators can use this power-up to create unique puzzles and challenges that require precise timing and aim.

15. Kanda Box and Cannonball Behaviors

With the 3.0 Update, the Kanda Box power-up has been introduced. When equipped, the cannonball thrown by the player travels a longer distance, making it a valuable tool for puzzle-solving and defeating enemies. Additionally, the cannonball can trigger switches and break blocks. This adds strategic depth to level design, as creators can utilize the Kanda Box to create new and exciting challenges.

16. Red Pow Box and Goomba Mask

Equipping Mario with the Red Pow Box allows him to activate it, causing the letters to dim out as charges are used. This box acts similar to a normal red POW block when activated. On the other hand, the Goomba Mask allows Mario to disguise himself as a Goomba, allowing for unique interactions with other enemies. Mauser, one of the boss characters, randomly hops forward and backward when wearing the Goomba Mask.

17. Mauser, Boom Boom, Piranha Creepers, and Lava Bubbles with Masks

The 3.0 Update brings new behavior for specific enemies when Mario wears a mask. For instance, when wearing the Goomba Mask, Boom Boom does not grow in size when Mario jumps on him. Additionally, Piranha Creepers don't extend or retract while the mask is equipped. Lava Bubbles jump at half their normal height, and Chara var appears more frequently. These mask interactions create new challenges and add variety to level design.

18. Chara var, Icicles, and Launchers with Masks

While wearing a mask, Chara var shoots fireballs more often. Icicles, the hazardous falling objects, do not fall when the mask is equipped. Furthermore, launchers do not launch anything when Mario is wearing a mask. These mask interactions allow creators to create additional obstacles and surprises in their levels, keeping players on their toes.

19. Bullet Bill Mask and Its Flight Capabilities

Equipping Mario with the Bullet Bill Mask enables him to fly for a longer distance before the fuel runs out. Players can continuously fly for 54 blocks before the Bullet Bill slows down. Additionally, touching a twister or collecting another Bullet Bill Mask in mid-air will recharge the fuel, allowing for even more extended flight. This power-up adds a thrilling and fast-paced element to level design.

20. Koopalings in Course Creation

The 3.0 Update introduces the ability to include up to seven Koopalings in a single course. Creators can use this feature to design unique boss battles that challenge players' skills and strategies. Each Koopaling has its own set of attacks and behavior, offering a diverse range of options for level creators.

21. Mecha Koopas: Blue and Red Variants

Mecha Koopas have different properties depending on their color. Blue Mecha Koopas shoot lasers, while their red counterparts fire missiles that explode after a certain amount of time. These variations add tactical depth to level design, as creators can utilize different Mecha Koopa types to create dynamic and engaging levels.

22. Cursed Key Mechanic in World Builder

In the World Builder mode, creators can now utilize the cursed key mechanic. However, discarding the key does not send a Phanto enemy after the player, as in some Mario games. Furthermore, having multiple cursed keys does not result in multiple Phantos chasing the player. This mechanic adds an additional layer of complexity to world creation and can be used to create unique challenges and puzzles.

23. Limitations in Power-Up Storage and Lives in Super Worlds

In Super Worlds, the game's power-up storage and lives system differs from regular levels. Power-ups are not saved between levels, and players always start as a small character. Additionally, the limit of gaining three 1-ups per level does not apply in Super Worlds. Creators should keep these limitations in mind when designing their Super Worlds to ensure a balanced and enjoyable experience for players.

24. Bonus Houses and Minigames

The 3.0 Update introduces three different bonus houses, each containing a minigame that grants extra lives. These minigames are an excellent way for players to replenish their lives and continue their adventure. Creators can strategically place bonus houses throughout their levels to reward players and add an additional layer of exploration to their Super Worlds.

25. Conclusion

The 3.0 Update for Super Mario Maker 2 brings a wealth of new features and mechanics that open up exciting possibilities for level design. From new enemies and power-ups to enhanced behaviors and interactions, creators have more tools than ever to create engaging and memorable levels. By utilizing the knowledge and inspiration provided in this article, you can take your level design skills to new heights and create experiences that challenge and delight players around the world. Happy creating!

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