Roblox Game: 1 Hour vs 10 Hours

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Roblox Game: 1 Hour vs 10 Hours

Table of Contents

  1. Introduction
  2. Making a Game in One Hour
    • Building the Map
    • Adding Objects and Health System
    • Scripting the Structure and Round System
    • Running into Problems
    • Finalizing the Game
  3. Making a Game in Ten Hours
    • Introducing the Twist
    • Collaborating with Friends
    • Creating the Map and Break System
    • Implementing the Backpack System
    • Facing Challenges and Making Changes
  4. Final Thoughts and Future Plans
    • Reflecting on the Challenges
    • Feedback and Improvements
    • The 100-Hour Version
    • Conclusion

Creating Roblox Games Under Time Constraints

In the world of game development, time is a valuable resource. The ability to create a fully functioning game within a limited time frame requires skill, efficiency, and creativity. In this article, we will dive into the process of making Roblox games under time constraints, exploring the challenges, the successes, and the lessons learned along the way.

Introduction

Roblox, a popular online platform for game creation, allows users to unleash their creativity and build their own virtual worlds. The ability to create games on Roblox opens up a world of possibilities for aspiring game developers. However, when time is limited, the development process becomes a race against the clock.

Making a Game in One Hour

Building the Map

When presented with the challenge of creating a game in just one hour, it's important to start with a solid foundation. One of the first steps is building a map that sets the stage for the game. In this case, the focus was on creating a simple map with basic structures.

Adding Objects and Health System

A game without objects to interact with would be dull and uneventful. To inject some excitement into the game, adding objects with a health system was the next step. By incorporating free models and scripting the objects to lose health upon interaction, players were able to experience the thrill of smashing and destroying objects within the game.

Scripting the Structure and Round System

To enhance the gameplay experience, a structure was introduced in the middle of the map. This structure gradually gets built with every object smashed by the players, providing a shelter from the disasters that unfold. Additionally, a round system and disaster system were implemented to add a layer of challenge and excitement to the game.

Running into Problems

However, as with any development process, problems can arise. In this case, the challenge came in the form of a tsunami that failed to destroy the castle as intended. After wasting precious time trying to resolve the issue, a breakthrough was made, and meteors were added instead. With only a few minutes left, it became a race to the finish.

Finalizing the Game

Despite the time constraints, a game was successfully created within the one-hour deadline. The final product received mixed reactions, with some players enjoying the game while others found it lacking. This experience served as a valuable lesson in the importance of time management and adapting to challenges on the fly.

Making a Game in Ten Hours

Introducing the Twist

The next challenge presented was to create a game within a longer timeframe of ten hours. This time, the development process was taken to a new level, with the addition of two friends to assist in the project. With more time to spare, the potential for a more complex and polished game was within reach.

Collaborating with Friends

Working alongside talented friends allowed for a more efficient and productive development process. Each team member took on specific tasks, such as building the map, creating the break system, and designing the backpack system. The collaborative effort enabled the game to progress smoothly and swiftly.

Creating the Map and Break System

The map played a crucial role in setting the tone and atmosphere of the game. Simultaneously, the break system allowed players to interact with and destroy objects within the environment. These components laid the groundwork for an engaging and immersive gameplay experience.

Implementing the Backpack System

To add depth and strategy to the game, a backpack system was introduced. Players could now equip different blocks, such as wood, brick, and steel, to build structures within the game. This feature expanded the possibilities for gameplay strategies and elevated the overall experience.

Facing Challenges and Making Changes

No game development journey is without its challenges. In this case, the block placement system encountered a significant bug that required hours of debugging to resolve. Despite the setback, the team persevered and fixed the issue, ensuring a smooth and enjoyable gameplay experience.

Final Thoughts and Future Plans

Reflecting on the Challenges

Creating games under time constraints is a demanding process that requires quick thinking and efficient execution. It challenges developers to think on their feet, adapt to obstacles, and make tough decisions. However, the thrill and satisfaction of completing a game within a limited timeframe are unmatched.

Feedback and Improvements

Feedback from players is a valuable resource for game developers. In both the one-hour and ten-hour games, feedback highlighted areas for improvement. From the need for more diverse disasters and map ideas to the desire for enhanced monetization features, player input shapes the evolution of the game.

The 100-Hour Version

With the successes and lessons learned from the previous challenges, an even grander task emerges: creating a 100-hour version of the game. This extended timeframe allows for the realization of ambitious ideas, additional features, and further refinement. The possibilities are endless, and the outcome promises to be extraordinary.

Conclusion

Creating Roblox games under time constraints is a thrilling and challenging endeavor. It pushes developers to their limits, tests their creativity, and showcases their ability to work efficiently under pressure. Whether in one hour, ten hours, or beyond, the process of game development fosters growth, innovation, and a passion for creating virtual worlds.

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