Unbelievable Game Idea Generated by Random Generator

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Unbelievable Game Idea Generated by Random Generator

Table of Contents

  1. Introduction
  2. The Hiatus and Channel Updates
  3. Redesigning the Character
  4. Generating a Game Idea
  5. Developing the Cold War Era Platformer
    • Adding Cold War Elements
    • Designing the Character
    • Animating the Character
    • Implementing Mechanics
  6. Future Plans and Development Goals
  7. Conclusion

The Hiatus and Channel Updates

Hey, what's up everyone? My name is Dice, and welcome back to Dual Wielded! It's been quite a while since I last uploaded a video — in fact, it's been seven long years. But guess what? We're back, baby! So, why the extended absence? Well, simply put, there haven't been any new games or current school projects that I could showcase. On top of that, I temporarily halted work on my main game, which had caused quite a stir in my Discord server. Although the announcement made it seem like a major personal tragedy, it was really just a case of me stepping away from my computer for a while. But fear not, my friends, for that doesn't mean I've done nothing regarding the channel. In fact, over the past few weeks, I've been quite busy with some exciting updates.

Redesigning the Character

One of the first things I decided to do during this hiatus was to give my channel's character a much-needed makeover. The previous design felt rushed and incomplete, so this time I wanted to take my time and create a character that truly represented the spirit of Dual Wielded. After sitting down and working on countless sketches, I finally settled on a design that I felt captured the essence of the channel. The new character features a revamped look, complete with a custom-drawn appearance that reflects the true personality of Dual Wielded. Now that we have our revamped character, it's time to dive into a new project.

Generating a Game Idea

With the channel updates out of the way, I set my sights on starting a smaller game development project – one that I could complete within the next three months. I wanted this project to serve as a learning experience, helping me enhance my game development skills. But here's the challenge: I had no idea what game concept to pursue. That's when I stumbled upon an interesting brainstorming technique — a game idea generator. While I don't completely understand how it works, it seemed to have some preset game description elements that combine to form a unique game concept. So, with a company name, platform, and price in hand, I dove headfirst into generating a game idea.

Developing the Cold War Era Platformer

As luck would have it, the game idea generator presented me with an intriguing concept for a war game set in the Cold War era. You play as a character armed with guns, navigating through dangerous territories, and collecting resources. However, this traditional war game concept didn't quite align with the direction I wanted to take. Instead, I decided to craft a fake Cold War era, one that never actually occurred. In this alternative reality, you step into the shoes of a poverty-stricken individual surviving in a world tainted by radiation from nuclear experiments. Your main goal? Mining titanium to help your character and their family endure the hardships of this bleak time.

Adding Cold War Elements

To fully immerse players into this unique Cold War-inspired world, I began adding various elements that captured the essence of the era. From crumbling buildings to references of PlayStation consoles and historical events, every detail played a vital role in bringing this alternative reality to life. By combining elements that represent poverty, corruption, and the fallout of atomic experiments, I aimed to create a setting that truly resonated with players.

Designing the Character

A game is only as captivating as its protagonist, so it was essential to design a character that captured the essence of the game's theme. The main character, a destitute individual, is depicted through a gas mask and a collection of tattered clothing items that serve as reminders of the world's state. With careful consideration given to the character's appearance, I aimed to convey the hardships and struggles they face in their daily life, as well as their role as a scavenger and miner through the large backpack they carry.

Animating the Character

One of the challenges I encountered while animating the character was the inclusion of different body parts and items on separate layers. While this animation style isn't something I typically employ, I decided to experiment with it for this project. Although it initially looked a bit strange, I managed to fix it quickly, resulting in a more visually pleasing and fluid animation. With the character now properly animated and ready for action, it was time to move on to implementing various mechanics.

Implementing Mechanics

To create an engaging and dynamic gameplay experience, I incorporated several mechanics into the game. From platforming elements and 2D gameplay to digging mechanics and randomly generated levels, each feature added depth and variety to the overall experience. Additionally, the introduction of permadeath added a sense of urgency and risk, ensuring that players carefully planned their actions and decisions. By combining these mechanics, I aimed to offer players an immersive and challenging journey through this alternative Cold War era.

Future Plans and Development Goals

As the development of the Cold War era platformer continues, I have a plethora of exciting ideas in mind for the game's future. In the upcoming devlog, I plan to introduce a sprint function that incorporates stamina management, complete with its own animation. Additionally, I'm eager to implement a jump animation and introduce breakable blocks that further enhance the gameplay experience. With a clear vision in mind, I must carefully prioritize which mechanics to focus on, ensuring that each addition contributes meaningfully to the game's overall enjoyment. Although I have set a relatively short time span for the project, I remain determined to create a captivating and memorable gaming experience that stays true to the spirit of Dual Wielded.

Conclusion

Thank you for joining me on this journey as I return to the world of game development. It has truly been an exciting experience reimagining the Dual Wielded channel, redesigning the character, and diving into a new game development project. With each step, I continue to learn and grow, fueled by your support and enthusiasm. Stay tuned for future updates and devlogs, as we embark on this thrilling adventure together.


Highlights:

  • Dual Wielded returns after a seven-year hiatus
  • Redesigned channel character for a fresh look
  • Utilizing a game idea generator for inspiration
  • Developing a unique Cold War era platformer concept
  • Incorporating elements of poverty, corruption, and radiation into the game world
  • Designing a protagonist reflecting the hardships of the era
  • Fluid animations and careful implementation of various mechanics
  • Exciting plans for the future, including sprinting, jumping, and breakable blocks
  • Aiming to deliver a captivating and unforgettable gaming experience

FAQ

Q: When will the new game be released? A: As of now, there is no specific release date for the game. However, I am aiming to complete it within the next three months.

Q: Are there any plans for multiplayer or online features? A: Currently, the focus is on developing a single-player experience. However, depending on the success and demand for the game, multiplayer features may be considered in future updates.

Q: Will the game be available on consoles or only on PC? A: While the game is initially being developed for PC, the possibility of console releases will be explored later on, depending on its reception and potential partnerships with console platforms.

Q: Can you tell us more about the digging mechanics in the game? A: The digging mechanics will allow players to search for valuable resources, such as titanium, within the game world. This will involve strategic decision-making, as specific areas may yield more valuable resources but also pose an increased risk to the player character's safety.

Q: Is there any voice acting in the game? A: While the current plan does not include voice acting, there will be text-based dialogue and immersive sound design to enhance the game's atmosphere.

Q: How can I stay updated on the game's progress? A: To stay informed about the game's development and receive regular updates, make sure to subscribe to the Dual Wielded channel and join the Discord server, both of which are linked in the video description.

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